My Principles.

The beliefs that shape how I design.

01 Design is felt before it's noticed.
01

Design is felt before it's noticed.

A product isn't its feature list

It's the accumulation of careful, expand_more decisions.

and how it all culminates in a

feeling

The best interfaces disappear.

Attention flows to thetask, not the tool.

I always want to consider the whole arc of the relationship between a user and a product.

…but how they feel when they aren't.

Do they look forward to it, or dread it?

That relationship matters as much as the interface itself.

Do changes feel like actual improvements, or just new processes to learn?

02 Quality is earned, not declared.
02

Quality is , not declared .

Quality is that feeling

The  details  tailored to the subject matter

Edge cases you handled  gracefully …

Defaults that just happen to be  right .

That's hard to  measure , but you know it when you f eel  it.

Getting there isn't easy.

I'm suspicious when a design comes too easily.

The overthinking of seemingly small decisions…

…when I'm walking to work…

…or when I'm falling asleep…

…that ensures a product feels ‘correct’.

03 Design from principles, not personas.
03

Design from principles not personas .

  1. I don't produce personas.
  2. I believe they generalise away the insights that actually matter.
  3. Producing specialist products that can
    feel incorrect if the user group shifts.
  4. They push teams towards a fictional character…
  5. …where there's room for interpretation about what each member thinks a target user needs.
  6. Instead, I think it's better to align on guiding principles.
  7. That translate directly to
    requirements, and raise
    the floor for everyone.
04 Accessibility benefits everyone.
04

Accessibility benefits everyone.

Designing with accessibility at the forefront creates better products

Captions aren't just for hearing impairments they're for digesting content without headphones in a loud room or translating into another language

Higher contrast isn't just for vision impairments

It also ensures legibility in bright environments

Accessibility-first isn't a compliance tax.

It's a design lens that surfaces
assumptions I might otherwise miss.

Designing accessibility first leads to more usable experiences

Inaccessible interactions identify opportunities to refine

Making the product more robust.

With the goal of levelling the playing field for all.

05 Privacy is a default, not a feature.
05

Privacy is a default, not a feature.

There's a firm line between data used to improve something and data being sold

Data can be key for enhancing experiences

But we don't want users to feel watched

Often it feels like you have to hand over everything or nothing

So the question is…

What's the least we can collect to still gain insight?

I always aim to collect the minimum, anonymising as much as possible

It's more upfront work, but re-contextualising the problem is often a design audit in itself

Users should be told what's being collected in clear and simple language, not hidden in fine print or legal jargon.

Trust is hard to gain and easy to lose

What I believe

What I aspire to